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Game server hosting in Singapore for Southeast Asian players

Plan game server hosting in Singapore for Southeast Asian players: pick a CPU type, install a dedicated server with SteamCMD, open ports, and fix common issues.

Updated · 6 min read

Game server hosting in Singapore is a practical choice when your players are spread across Southeast Asia: Vietnam, Thailand, Malaysia, Indonesia and the Philippines all sit within the region, and Singapore is a common network hub for it. Running the dedicated server on your own VPS means you choose the mods, the save schedule and who gets in. This guide works for most survival and shooter titles that ship a Linux dedicated server, the Valheim, Palworld or CS2 style of game. It walks through where your players are, which CPU type to pick, how to install the server with SteamCMD, which ports to open, and what to check when friends cannot connect.

Start with where your players are

The best location is the one closest to most of your players, not the one closest to you.

  • Players across Southeast Asia: Singapore is the balanced middle point. See the Singapore VPS overview for the location details.
  • Players almost all in Vietnam: Cloudj has no servers in Vietnam, so a server in Singapore, Hong Kong or Tokyo adds some network distance compared with an in-country host. Singapore is the usual starting point; test Hong Kong too if many players are in northern Vietnam. The Singapore vs Hong Kong vs Tokyo comparison covers the trade-offs.
  • Players in Japan, Korea or Hong Kong as well: Tokyo or Hong Kong may balance the group better. The Asia VPS guide compares every Asian location.
  • Players mostly in Europe: host there instead; our guide to Minecraft server hosting on a Frankfurt VPS shows a European setup.

If you are unsure, deploy a small hourly server in Singapore, ask each player to ping its IP from home, and decide from real numbers. Delete the test server afterwards, because hourly servers are charged as long as they exist, even when stopped.

Choosing CPU for game server hosting in Singapore

Most game servers run their simulation on one or a few threads and need it to be steady. A tick that arrives late shows up as rubber-banding for every player. That makes the CPU type more important than the raw core count.

CPU type on CloudjFitsWatch out for
SharedTesting, a couple of friends, light titlesPerformance can vary with neighbouring workloads
General purposeSmall groups on most titlesHeavy mods or many players may need more
DedicatedBusy servers, large worlds, survival games with many structuresHigher cost; check live prices first

For memory, follow the game's own documentation and add headroom for the operating system. Survival games with large persistent worlds tend to use more RAM as the world grows, so watch the console's RAM graph over the first weeks. If the server outgrows its plan, you can resize CPU and RAM and grow the disk later. The shared vs dedicated CPU guide explains the difference in depth.

Singapore servers range from 1 vCPU and 1 GB RAM up to custom sizes, and monthly plans include 1 TB of traffic. Game traffic itself is modest, but mod downloads and many players add up. On hourly billing, traffic is charged per GB used.

Install a dedicated server with SteamCMD

Many dedicated servers are distributed through SteamCMD, Valve's command-line Steam client. The steps below assume Ubuntu.

1. Prepare the server

Deploy in the Cloudj console with your SSH key, log in, and create a user for the game:

apt update && apt upgrade -y
useradd -m -s /bin/bash gameserver

2. Install SteamCMD

add-apt-repository multiverse
dpkg --add-architecture i386
apt update
apt install -y steamcmd

3. Download the game's server files

Look up the dedicated server's Steam app ID in the game's official server documentation, then, as the game user:

sudo -u gameserver /usr/games/steamcmd +force_install_dir /home/gameserver/server \
  +login anonymous +app_update APP_ID validate +quit

Replace APP_ID with the real number. Run the same command later to update the server after a game patch.

4. Run it as a service

Wrap the server's start script in a systemd unit with Restart=on-failure, so it starts on boot and recovers from crashes. Docker is an alternative if the game community maintains an image; our Docker install guide covers the engine.

Open the right ports

Most game servers use UDP. Players connect straight to your server's public IP, so these are ports on your own VPS firewall; no proxy is involved (Cloudj's proxies support HTTP and SOCKS5 only and do not carry UDP). Default ports differ by game and can change between versions, so treat this table as a starting point and confirm in each game's documentation.

Game styleCommonly documented default ports
ValheimUDP 2456 to 2457
PalworldUDP 8211
CS2UDP 27015 (plus TCP 27015 if you use RCON)

With UFW, allow SSH first, then the game ports:

ufw allow OpenSSH
ufw allow 2456:2457/udp
ufw enable
ufw status

Open only what the game needs. Keep RCON or admin web panels closed to the internet, or limit them to your own IP. The UFW firewall guide goes further.

Troubleshooting: players cannot connect

Work through these in order.

  1. Is the process running? Check systemctl status for your unit and read the last log lines with journalctl -u your-unit -n 50.
  2. Is it listening on the expected port? Run ss -ulpn for UDP and ss -tlpn for TCP and look for the game's port.
  3. Is the firewall open? Compare ufw status with the ports the game reports in its log.
  4. Are players using the right address? Some games need the IP and port together, and some list servers only after a query port responds.
  5. Is the game version matched? After a patch, clients often update before the server. Rerun the SteamCMD update.
  6. Lag rather than failure? Check the CPU graph in the console. A single core pinned at full load is a sign to move to dedicated CPU or reduce world settings.

Running the community around the server

Many groups add a simple website for rules, mod lists and announcements. If your players are mainly Vietnamese, a small site can live on a separate server; our WordPress VPS guide for Vietnamese websites covers that setup. Keep it apart from the game server so a traffic spike on the site does not affect ticks. If your group also runs automation, such as the bots in our crypto trading bot VPS guide, that belongs on its own server too.

For a one-off weekend session, hourly billing is enough; delete the server afterwards. For a server that should stay up, see the term options and live prices: 1, 3, 6 or 12 months, with optional auto-renew from your balance. Hourly vs monthly billing explains which suits your schedule.

FAQ

Is Singapore good for players in Vietnam?

It is a common choice for mixed Southeast Asian groups. Cloudj has no servers in Vietnam, so if nearly everyone is in Vietnam, ask players to ping test servers in Singapore and Hong Kong before deciding.

Do I need dedicated CPU for a game server?

Not for a few friends. For busy servers or large survival worlds, dedicated cores keep tick rate steadier because they are not shared with other workloads.

Which ports should I open?

Only the ones your game documents, usually UDP. Confirm in the game's server documentation and in the server log after the first start.

Can I run Windows-only dedicated servers?

Yes, Cloudj offers Windows images, with password login and a monthly licence fee shown in the console before you deploy.

Start your server

Find where your players are, choose a CPU type that matches your group size, and open only the ports your game needs. You can deploy from the Singapore cloud server page, and the console shows the exact price before you confirm.

Deploy a server or order proxies

Pick a location in the console, see the live price, and pay from your balance.